Wayne Wu
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I am a Research Associate in the Department of Computer Science at the University of California, Los Angeles, working with Bolei Zhou. Previously, I served as a Research Scientist at Shanghai AI Lab, where I led the Virtual Human Group. I was also a Visiting Scholar at Nanyang Technological University, working with Chen Change Loy. In June 2022, I obtained my PhD in the Department of Computer Science and Technology at Tsinghua University.
Research
My research lies at the intersection of computer vision, computer graphics, and machine learning. My goal is to develop Human-centric Embodied AI Systems that promote urban mobility, safety, and accessibility, by addressing key challenges in scalability of agent learning environments, as well as realism and situationality of populated virtual humans. This effort is pursued through three primary directions:
- Scalable Embodied AI Simulators: Building large-scale robot learning platforms with diverse assets and infinite urban scenes, and enabling high-efficiency training, as in MetaUrban, UrbanSim, Vid2Sim, and OmniObject3D.
- Realistic Virtual Humans: Constructing high-fidelity 4D volumetric capture systems and datasets, as in DNA-Rendering and RenderMe-360; and developing human foundation models to obtain generalizable representations, as in CosmicMan and MotionBert.
- Situational Motion Generation: Learning context-aware generative models of human motions and behaviors from diverse modalities -- including vision, audio, and language, as in PedGen, EmbodiedHuman, and Everybody's Talkin'.
News
Jan, 2025 | MetaUrban – a simulation platform for Embodied AI in urban spaces, is released. Try it now! |
Mar, 2024 | We are now organizing the first workshop on Virtual Humans for Robotics and Autonomous Driving @CVPR 2024. |
Jun, 2023 | OmniObject3D is selected as Best Paper Candidate at CVPR 2023. |
Oct, 2022 | I am leading OpenXDLab – a new large-scale open-source data platform! |
Aug, 2020 | We are organizing DeeperForensics Challenge on Real-World Face Forgery Detection, ECCV 2020. |
Aug, 2020 | We are organizing Workshop on Sensing, Understanding and Synthesizing Humans, ECCV 2020. |
Jul, 2020 | We released MMAction2, OpenMMLab’s Next Generation Action Understanding Toolbox. |
Jul, 2020 | We released MMEditing, OpenMMLab’s Image and Video Editing Toolbox. |
Selected Publications
- Towards Autonomous Micromobility through Scalable Urban SimulationTechnical report, coming soon, 2025
- Vid2Sim: Realistic and Interactive Simulation from Video for Urban NavigationTechnical report, arXiv:2501.06693, 2025
- MetaUrban: An Embodied AI Simulation Platform for Urban MicromobilityInternational Conference on Learning Representations (ICLR), 2025
- CosmicMan: A Text-to-Image Foundation Model for HumansComputer Vision and Pattern Recognition (CVPR), 2024
- RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head AvatarsNeural Information Processing Systems (NeurIPS), Datasets and Benchmarks, 2023
- DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric RenderingInternational Conference on Computer Vision (ICCV), 2023
- SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and ModelingInternational Conference on Computer Vision (ICCV), 2023
- OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and GenerationConference on Computer Vision and Pattern Recognition (CVPR), 2023
- StyleGAN-Human: A Data-Centric Odyssey of Human GenerationEuropean Conference on Computer Vision (ECCV), 2022
- TransGaGa: Geometry-Aware Unsupervised Image-to-Image TranslationConference on Computer Vision and Pattern Recognition (CVPR), 2019
- ReenactGAN: Learning to Reenact Faces via Boundary TransferEuropean Conference on Computer Vision (ECCV), 2018
- Look at Boundary: A Boundary-Aware Face Alignment AlgorithmConference on Computer Vision and Pattern Recognition (CVPR), 2018